Disney has enjoyed enormous success with its MagicBands since they were introduced in 2014, according to analyst George Jijiashvili from CCS Insight. "It is therefore not surprising that other companies in the hospitality industry are trying to replicate this success," he said. "These types of wearables benefit both visitors and the companies."MSC's program bears some resemblance to the wearable Ocean Medallion announced by Carnival Cruises at CES in January, but there are key differences. All passengers on kitted-out Carnival ships will travel "Medallion Class," meaning they'll be sent their module, which can slot into a range of accessories, ahead of their cruise. The medallion can operate independently of a smartphone to simplify everything from boarding to accessing cabins.
In contrast, MSC passengers will either be given or will be able to buy "MSC for Me" bracelets depending on their class of travel, The sensor-equipped wristband communicates with a companion phone app offering more than 130 different features, MSC for Me works across personal get in loser iphone case devices and on-board screens, Some adults may have to purchase their bands, but all children on MSC cruises will be given a bracelet as soon as they board, allowing their parents to find them on the ship using the "Kid Locator" service on the app..
Even adult guests without their own wristband will be able to take advantage of this feature and a selection of others through the app, including navigation and the ability to check how full bars and restaurants are. They will also be able to organize their schedules and access the concierge, as well as receive personalized recommendations based on the choices they make while on board. MSC worked with Samsung, HP and Deloitte Digital to bring the tech on board as part of a 9 billion euro investment. "We aren't just planning ships and experiences relevant to our cruise guests in the next few years, but to those we will welcome on board as far out as 2030 and beyond," said MSC Cruises' Executive Chairman Pierfrancesco Vago in a statement.
You'll have to imagine what it'd look like in VR, While we haven't yet gotten to try it in our own headset quite yet, Facebook bills it as a "one-stop shop" for 360-degree content from all the usual suspects: friends, brands, pages you follow, and any content you save or upload yourself, Facebook claims there are "more than 1 million 360 videos and more than 25 million 360 photos" available as of today, and that get in loser iphone case you'll be able to react to 360-degree content, and re-post them to Facebook, without taking the headset off..
Google's newer headset, the Daydream View, comes with a comprehensive YouTube VR app and a personal photo viewer, but doesn't yet offer an easy way to browse user-generated 360-degree photos. (Want to make your own 360-degree photos for Facebook? Here's how.). Disclosure: Sean's wife works for Facebook as a business-to-business video project manager. A "one-stop shop" for 360-degree photos and video. Want to view immersive, 360-degree Facebook photos or videos in your Samsung Gear VR headset, like this White House tour? It hasn't been particularly easy -- you've had to browse the social network first on a 2D screen, then save a video or hunt for a button before popping it on your head.